The Author's Craft: Plot Devices
There
are numerous plot devices which authors of fiction employ which are known by
specific terms, some more light-hearted than others. Here is
a discussion of a small selection of these tropes: the Sampo, the Big Dumb Object, the
MacGuffin, Alien Space Bats, Chekhov's Gun, the Red Herring, and Deus Ex
Machina.
The
first of these is the Sampo. The
Sampo is a term derived from Finnish mythology, specifically the tale 'Sampo
the Magic Mill'. To digress, the tale is about two brothers. Vainamoinen is a
musician, and Ilmarinen is a blacksmith. They attempt to court the same woman,
Aino- the daughter of the powerful and apparently fiendishly evil Queen Louhi
of Pohjala. The two brothers are set magical tasks to win Aino's hand in
marriage while the Queen attempts to thwart their plans (because she is evil,
obviously).
Ilmarinen eventually wins Aino's hand in
marriage by discovering the magical three words of a giant, a magical formula which allows him to
create a Magic Mill. This Mill can make flour, salt and gold out of thin air,
and is called the Sampo. Ilmarinen is allowed to marry Aino as the Sampo brings
good fortune and prosperity to Queen Louhi and Pohjala (personally I would have
ditched Aino and taken the Mill away in the first place, didn't they realise
their mother in law was evil?). Sadly, shortly after marrying Ilmarinen, Aino
sickens and dies (bad luck). The brothers decide to steal the Mill back from
Queen Louhi and bring it to their own lands across the sea. Angered by the
theft, Queen Louhi prays to the God Ukko, who listens to her and sends a storm
which destroys the brothers' boat and sinks the Sampo to the bottom of the
ocean. The brothers are saved (an outcome which they barely deserve after their
sentimental stupidity) and the Sampo is stuck at the bottom of the ocean where
it is jammed on producing the second product, salt. Hence the reason why to
this day the seas and oceans are full of salt.
Essentially,
the Sampo is an important artefact or object, usually magical but sometimes
not, which is at the centre of a narrative and is the driving force for the
actions of the principle characters. Another famous example of this is the 'One
Ring' carried by Frodo Baggins in J.R.R Tolkien's Lord of the Rings.
Similarly,
the more colloquial phrase Big Dumb
Object is a term used primarily in regard to science fiction. It is used to
describe an artefact or physical object similar to the Sampo which possesses
extreme or unusual properties and/or powers, often physically imposing or
grandiose in scope. An example of this from fiction/cinema would be the black
monolith in 2001: A Space Odyssey which apparently triggers the process of
evolution.
The
MacGuffin (McGuffin, maguffin) can
be an object, or a concept or goal which the protagonists of a plot pursue or
ruminate upon. It differs from the Sampo and the BDO in terms of not always
being a physical object, and often being a plot device which is mysterious, not
fully explained or eventually superfluous to the story. It is used to drive
plot and character action, and is not always the focal point of the narrative.
The term originated in cinema.
Examples
of it include the meaning of the word 'Rosebud' in Orson Welles' Citizen Kane and the Rambaldi device in
the TV series Alias. In literature,
one example of it is the 'Samizdat' entertainment cartridge in David Foster
Wallace's novel Infinite Jest.
Alien space bats is another colloquial phrase specific to
alternate history fiction. It refers to an event or detail in the plot which
creates a point of divergence from real world history. Usually, the term is
employed to describe something over-dramatic or implausible in that context.
The term was coined by Alison Brooks, who was commenting upon the Nazi Operation
Sea Lion plan- the plot to invade the British Isles during the Second World
War. Brooks humorously remarked that “the only way it could be successful was
if alien space bats helped the Nazis.”
Chekhov's Gun is a term derived from the Russian writer
Anton Chekhov, linked to presentiment and foreshadowing. This is a narrative
technique whereby authors introduce a seemingly irrelevant or superfluous
detail, description or event early in the story. Initially that element appears
unimportant, before assuming greater significance and importance later in the
narrative. The example Chekhov used would be to describe the presence and location
of a gun within a room early on in a story, which later on is used and fired by
one of the protagonists.
It is a neat and sophisticated way to
construct a narrative structure and introduce plot twists into the story, which
then make plausible sense and fit together with the narrative beforehand. A
good example of this technique would be the film Shutter Island directed by Martin Scorsese (based on the novel by
Dennis Lehane).
The
Red Herring is almost the opposite
of Chekhov's Gun (C's G is essentially an apparent insignificant detail which
later becomes significant), instead the Red Herring is a plot device which
misleads and distracts the reader from the real truth of the plot. The emphasis
than an author places on the Red Herring convinces (if done so successfully)
that a particular character, event or element is significant when it is, in
fact, not. It is often used in crime and mystery fiction to create intrigue and
suspense. The term was invented in its present usage by the radical writer
William Cobbett.
Deus Ex Machina translates from Latin as 'God from the
Machine'. This is a narrative device used
where a problem or situation which seemed unsolvable or unrecoverable is
resolved by the contrived intervention of a new event, character, ability or
object. It was used often in ancient Greek drama where a crisis was solved by
the intervention of an all-powerful God. It is often criticised for being a
clumsy method of solving plot holes or perilous situations, and carries the
risk of challenging the reader's suspension of disbelief.
Here are plenty of examples of it occurring in fiction!
Great!
ReplyDeleteThanks Ash!
Delete